Smart Toys Market | Evolving Opportunities with Activision Blizzard Inc. and Hasbro Inc. | Technavio

·6-min read

Technavio has been monitoring the smart toys market and it is poised to grow by USD 878.60 million during 2020-2024, progressing at a CAGR of almost 3% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment. Download a Free Sample Report on COVID-19

This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20201025005014/en/

Technavio has announced its latest market research report titled Global Smart Toys Market 2020-2024 (Graphic: Business Wire)

Impact of COVID-19

The COVID-19 pandemic continues to transform the growth of various industries. However, the immediate impact of the outbreak is varied. While a few industries will register a drop in demand, numerous others will continue to remain unscathed and show promising growth opportunities. COVID-19 will have a Negative and Inferior impact on the smart toys market. The market growth in 2020 is likely to Decrease compared to the market growth in 2019.

Frequently Asked Questions-

  • Based on segmentation by technology, which is the leading segment in the market?

  • The Wi-Fi is expected to be the leading segment based on technology in the global market during the forecast period.

  • What are the major trends in the market?

  • Rising awareness for character-based smart toys is one of the major trends in the market.

  • At what rate is the market projected to grow?

  • Growing at a CAGR of almost 3%, the incremental growth of the market is anticipated to be USD 878.60 million.

  • Who are the top players in the market?

  • Activision Blizzard Inc., Hasbro Inc., LEGO System AS, Makeblock Co. Ltd., Mattel Inc., Silverlit Toys Manufactory Ltd., Sony Corp., Spin Master Corp., Ubtech Robotics Inc., and VTech Holdings Ltd. are some of the major market participants.

  • What are the key market drivers and challenges?

  • Adoption of STEM toys for children's skills enhancement is one of the major factors driving the market. However, the privacy and security issues restraints the market growth.

  • How big is the APAC market?

  • The APAC region will contribute 40% of market growth.

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The market is fragmented, and the degree of fragmentation will accelerate during the forecast period. Activision Blizzard Inc., Hasbro Inc., LEGO System AS, Makeblock Co. Ltd., Mattel Inc., Silverlit Toys Manufactory Ltd., Sony Corp., Spin Master Corp., Ubtech Robotics Inc., and VTech Holdings Ltd. are some of the major market participants. The adoption of STEM toys for children's skills enhancement will offer immense growth opportunities. In a bid to help players strengthen their market foothold, these smart toys market forecast report provides a detailed analysis of the leading market vendors. The report also empowers industry honchos with information on the competitive landscape and insights into the different product offerings offered by various companies.

Technavio's custom research reports offer detailed insights on the impact of COVID-19 at an industry level, a regional level, and subsequent supply chain operations. This customized report will also help clients keep up with new product launches in direct & indirect COVID-19 related markets, upcoming vaccines and pipeline analysis, and significant developments in vendor operations and government regulations.

Smart Toys Market 2020-2024: Segmentation

Smart Toys Market is segmented as below:

  • Technology

    • Wi-Fi

    • Bluetooth

    • Others

  • Geography

    • North America

    • Europe

    • APAC

    • MEA

    • South America

  • Distribution Channel

    • Offline

    • Online

To learn more about the global trends impacting the future of market research, download a free sample: https://www.technavio.com/talk-to-us?report=IRTNTR44886

Smart Toys Market 2020-2024: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. The smart toys market report covers the following areas:

  • Smart Toys Market Size

  • Smart Toys Market Trends

  • Smart Toys Market Analysis

This study identifies rising awareness for character-based smart toys as one of the prime reasons driving the smart toys market growth during the next few years.

Technavio suggests three forecast scenarios (optimistic, probable, and pessimistic) considering the impact of COVID-19. Technavio’s in-depth research has direct and indirect COVID-19 impacted market research reports.

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Smart Toys Market 2020-2024: Key Highlights

  • CAGR of the market during the forecast period 2020-2024

  • Detailed information on factors that will assist smart toys market growth during the next five years

  • Estimation of the smart toys market size and its contribution to the parent market

  • Predictions on upcoming trends and changes in consumer behavior

  • The growth of the smart toys market

  • Analysis of the market’s competitive landscape and detailed information on vendors

  • Comprehensive details of factors that will challenge the growth of smart toys market vendors

Table of Contents:

Executive Summary

Market Landscape

  • Market ecosystem

  • Value chain analysis

Market Sizing

  • Market definition

  • Market segment analysis

  • Market size 2019

  • Market outlook: Forecast for 2019 - 2024

Five Forces Analysis

  • Five forces summary

  • Bargaining power of buyers

  • Bargaining power of suppliers

  • Threat of new entrants

  • Threat of substitutes

  • Threat of rivalry

  • Market condition

Market Segmentation by Technology

  • Market segments

  • Comparison by Technology

  • Wi-Fi - Market size and forecast 2019-2024

  • Bluetooth - Market size and forecast 2019-2024

  • Others - Market size and forecast 2019-2024

  • Market opportunity by Technology

Market Segmentation by Distribution channel

  • Market segments

  • Comparison by Distribution channel

  • Offline - Market size and forecast 2019-2024

  • Online - Market size and forecast 2019-2024

  • Market opportunity by Distribution channel

Customer landscape

  • Customer landscape

Geographic Landscape

  • Geographic segmentation

  • Geographic comparison

  • North America - Market size and forecast 2019-2024

  • Europe - Market size and forecast 2019-2024

  • APAC - Market size and forecast 2019-2024

  • MEA - Market size and forecast 2019-2024

  • South America - Market size and forecast 2019-2024

  • Key leading countries

  • Market opportunity by geography

  • Market drivers

  • Market challenges

  • Market trends

Vendor Landscape

  • Vendor landscape

  • Landscape disruption

Vendor Analysis

  • Vendors covered

  • Market positioning of vendors

  • Activision Blizzard Inc.

  • Hasbro Inc.

  • LEGO System AS

  • Makeblock Co. Ltd.

  • Mattel Inc.

  • Silverlit Toys Manufactory Ltd.

  • Sony Corp.

  • Spin Master Corp.

  • Ubtech Robotics Inc.

  • VTech Holdings Ltd.

Appendix

  • Scope of the report

  • Currency conversion rates for US$

  • Research methodology

  • List of abbreviations

About Us

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

View source version on businesswire.com: https://www.businesswire.com/news/home/20201025005014/en/

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